Senior Lighting Artist – The Lego Batman Movie
Animal Logic May 2016 – Present
• Design Key and Shot Lighting/Compositing for sequences in the Lego Batman Movie
• Write RSS and Python scripts for efficient shot automation
• Optimize shots to meet render time requirements
• Troubleshoot shot-related issues with Maya, Glimpse, and Nuke
• Train and mentor new starters on production workflows

Lead Lighting and Compositing TD – HUB Development Team
DreamWorks Animation Television  August 2014 – April 2016
• Supervised and developed the Lighting and Compositing Pipeline for DreamWorks Animation Television’s Netflix series
• Wrote Lighting and Compositing Python tools to support all current and future productions
• Researched and developed new Lighting and Compositing workflows
• Established the Lighting and Compositing design for upcoming series
• Troubleshot issues with Maya, V-Ray, Shave/Haircut, and Nuke
• Managed Lighting and Compositing teams at partner studios around the world
• Trained Lighting and Compositing Artists on production practices for individual shows
• Created training videos and documentation for the Lighting and Compositing Department

Lead Lighting and Compositing Artist – HUB Development Team
DreamWorks Animation Television August 2013 – August 2014
• Designed and implemented the Lighting and Compositing Pipeline for DreamWorks Animation’s Netflix series
• Wrote Lighting and Compositing Python tools to support all current and future productions
• Researched and developed new Lighting and Compositing workflows
• Established the Lighting and Compositing design for upcoming series
• Responsible for troubleshooting issues with Maya, V-Ray, Shave/Haircut, and Nuke
• Managed Lighting and Compositing teams at partner studios around the world
• Trained Lighting and Compositing Artists on production practices for individual shows
• Created training videos and documentation for the Lighting and Compositing Department

Lead Lighting and Compositing Artist – Kung Fu Panda: Legends of Awesomeness
Nickelodeon Animation Studio March 2012 – July 2013
• Developed the master Lighting and Compositing for characters and environments
• Wrote Python tools to automate everyday tasks within the Lighting Department
• Converted existing Mel scripts to Python
• Approved the final lighting of other artists within the department
• Established the schedules and technical requirements for other artists
• Wrote Lighting and Compositing documentation for internal artists and overseas studios
• Provided technical support for overseas studios

Development Lighting and Compositing Artist – Monsters vs. Aliens
Nickelodeon Animation Studio October 2011 – March 2012
• Developed the Lighting and Compositing Pipeline with the FX Lead and VFX Supervisor
• Established the lighting design for characters and environments
• Created Lighting and Compositing animated performance tests
• Researched new tools and techniques for use in production

Lighting and Compositing Artist – Kung Fu Panda: Legends of Awesomeness
Nickelodeon Animation Studio October 2010 – October 2011
• Created the master Lighting and Compositing for characters and environments
• Integrated 2D paintings into final composited shots
• Researched and developed the Lighting Pipeline
• Assisted the Lighting Lead and Compositing Supervisor in accomplishing the goals of the Lighting and Compositing Department

CG Asset Finaler – Kung Fu Panda: Legends of Awesomeness
Nickelodeon Animation Studio June 2010 – October 2010
• Checked all assets for consistency of naming conventions, node hierarchies, file directory hierarchy, and quality control on all rigged items
• Responsible for troubleshooting and identifying file problems

RealTime Operator – James Cameron’s Avatar
Giant Studios August 2008 – December 2008
• Managed the second unit motion capture stage for James Cameron’s Avatar
• On-set responsibilities included daily calibration, operating RealTime, and troubleshooting issues with the motion capture data and virtual camera

Computer Skills
Software: Maya, V-Ray, Glimpse, Mental Ray, Photoshop, Shave/Haircut, Nuke, and Fusion
Programming: Production experience with Python scripting at Animal Logic, DreamWorks Animation Television, and Nickelodeon Animation Studio
Operating Systems: Windows, Linux, and Mac OS

Presentations
DreamWorks and Dinotrux: Bringing the epic machines to life, SIGGRAPH 2015,
Guest speaker for The Foundry.

Education
Bachelor of Science in Computer Graphics Technology, Purdue University, May 2009